Session AND SERVER of Incident: Sprint Race, Main server
Lap AND MPR timecode of incident: 13, 24:30
Car(s) involved: 64, 13
Location of Incident: Turn 3
Brief Description of Incident: No hard feelings here either but car 64 misses the apex of turn 3 by quite a lot and pushes car 13 off the track that makes car 13 lose 2 positions (including the position it was fighting for). You can compare it to feature race's lap 3 turn 3 fight between cars 13 and 87 where car 87 stays on his line and leaves space outside as it should.
Session AND SERVER of Incident: Feature Race, Main server
Lap AND MPR timecode of incident: 25, 45:15
Car(s) involved: 42, 13
Location of Incident: Turn 3
Brief Description of Incident: Again same dude can't race clean.
Session AND SERVER of Incident: Sprint Race, Main server
Lap AND MPR timecode of incident: 10, 21:30
Car(s) involved: 42, 13
Location of Incident: Turn 8
Brief Description of Incident: Car 13 sees car 42 diving inside and leaves enough space to make the corner side by side. However, car 42 completely disregards the fact it's a 2-wide situation and hits car 13 so that car 13 needs to brake after the turn to avoid being forced into the wall.
The first bug is not exploitable though, because if you put rear tyre pressures over 165 kPa in F12 menu and make a pit stop, the pressures will still change only to 165 kPa.
According to LFSW there is currently no WR for BL2/UFR even though there is 16 uploaded hotlaps. On a server command /w wr returns "LFSW - no WR found for this track/car".
p.s. I didn't start own thread for this but I think it was a good decision from Falke to move these posts here from the rules section as the discussion spread this wide. My original intention was only to make it clear what is allowed and what is not as the rule is currently pretty vague, but I'm sure Mr. Falke can now make a decision and polish the rulebook based on the discussion in this thread.
I have seen it being used also on upshifts, though.. but yeah, I don't have any proof how much it improves your laptime if any. I think it would be still fair that as button clutch is prohibited in the rules, you can't use it at all then (except at the start and pit stops, because people are used to use it at those even though it isn't necessary). No need to start guessing after the race then if someone got illegal advantage of it or not.
I guess I'll need to try it myself to be sure. I'm just assuming there is some benefit.. why would anyone do it otherwise? Or is it like honking that some people press button clutch for fun while driving?
Don't think there is any automatic way to monitor it. But it is clearly visible in the replay so it can be done so that in case someone makes a protest of someone using manual clutch, you just check it from the replay after the event and disqualify that team. As simple as that to me
"The use of button clutch is not allowed during the events. Drivers shall use auto clutch or, if they use H-shifters, axis clutch. Drivers found to have used the button clutch during the event will be excluded from the session."
I'm asking the same thing as Nova last year. Does this mean that you can manually press the clutch only at the start of the race and when leaving the pit stand. Otherwise you can use manual clutch only if you use a H-shifter too, right? I just want this to be clear as I have now witnessed that some people do use manual clutch even when auto clutch is set to "Yes" and they benefit from it.
Yes, this is true, I just wanted to bring up another point of view. Most important to me is that LFS provides a nice racing experience. It doesn't need to be super realistic for that. So I kinda agree with pajkul, there are bigger issues than these.
troy, nikopdr, yorap... all of them benefit from using manual clutch to my understanding. It depends a lot on the car/track combination of course.
Tyre heating is a great skill and you can already utilise it in online qualifyings. Tyre heaters made hotlapping more accessible to drivers and raised the level of competition.
"Abusing" the handbrake in a correct way requires still skill and that's all that matters to me. I don't care if it isn't 100% realistic as long as it's same for everyone.
Only questionable thing out of these is the button clutch. It has always been kind of a gentlemen's agreement in LFS not to use it because with some cars it makes you 2 tenths faster per lap out of nothing. However, not everyone is a gentleman in the racing world and then it becomes problematic. I don't want to use it because it feels unfair towards those who don't use it but at the same time I don't want to lose either just because some guys use it. That's why I think league organizers should always either disallow BC or recommend using it in the rules.
If you are skilled enough with clutch pedal and H-shifter, with many cars it also makes you faster compared to using automatic clutch. I think that's good enough "reward" for that skill.
Adding tyre heaters in hotlap mode definitely improved my hotlapping experince. Without that feature hotlapping would be often a contest about who is the best at heating tyres and not who is the fastest driver on one lap. It's completely fine by me that hotlapping and online racing are separated this way.